NAMING CONVENTIONS

= PROJECT FILES =

2D Files
2D Project files include anything made in After Effects, Illustrator, Photoshop, Nuke, or any other 2D suite that outputs a 2D image.

Saving an AE Project

Project files should be named with the following format:


 * 'Project Code' _ 'Asset/Shot/Sequence name' _'Task Type' _ 'Version number' _'Artist initials' .extension

A Look Development After Effects project created by Barbra Streisand, on the project ESPN/GMC Monday Night Football for Shot 12 would be labeled as:


 * GMC14 _ Shot12 _Look-Dev _ v01 _BS .ae

Furthermore, this file should be placed in the correct location within the project. Barbra should be placing her file within:


 * GMC14_ESPN_GMC_MNF/ Project_Files/ ae/ look_dev/ Shot12/ <font color="DarkGreen">GMC14_Shot12_Look-Dev_v01_BS.ae

This is because she is placing her file within the 'AE' folder inside of the 'Project files' folder. Within the 'AE' folder there is another classification folder describing the 'Task Type' and within that a shot/sequence/or asset folder.

3D Files
3D project files are handeled similarily to 2D files but are placed within the respective 3D folder. Here at ignition we mostly use Maya and Cinema 4D as our 3d packages and both have different sstructures.

Maya
When Working within maya, one must always make a Default Project Directory within the maya folder. THIS IS VERY IMPORTANT!!!

Creating a New Project folder for Maya

 * 1) open maya
 * 2) within maya, go to File>Project Window.Screen Shot 2014-11-10 at 3.24.26 PM.png
 * 3) Click on the "New" Button next to the Field labeled 'Current Project' at the top of the window.Maya-New-Project.png
 * 4) Give your new project directory a Name
 * 5) Make Sure the Path of your project is set correctly as well...
 * 6) Once everything is filled in, Click Accept. Generally it is best to use the default maya structure so we recommend leaving the default folder names.
 * 7) Finally save all Maya Project Files into the 'Scene's' folder within a subfolder for the shot, sequence, or asset name.

Setting your project to an existing Maya project

 * 1) In maya go to File>Set ProjectScreen Shot 2014-11-10 at 4.36.22 PM.png
 * 2) Navigate to to Project within the maya folder you want to use.
 * 3) click ok! Now your maya is set to look within the Project directory when looking for textures and files.

Saving Projects in C4D

 * 1) Any C4D project may be saved into the c4d folder, however, a subfolder of either the shot, asset, sequence, or Artist Initials must be created in order to keep your files separate from another artists.
 * 2) All Texture files should be saved alongside your main file in the standard 'tex' folder or textures may be referenced in from the global assets folder, just be sure to collect any texture or data files related to your scene before rendering by going to the C4D File Menu and selecting 'save project with assets.'

= AE RENDERED FILES =

= 3D RENDERED FILES =

= TRANSFERRING FILES =