SG GETTING STARTED

Understanding Shotgun
Shotgun is an amazing tool for organizing information on projects coming through the studio. It can keep track of Tasks, Shots, Sequences, pretty much anything you want can be entered into shotgun. However, because of this flexibility, it is often easy to get overwhelmed and for shotgun to become bloated with unnecessary info. Hopefully this document will help you understand how shotgun works and why it can be useful for your time here at Ignition.

Entities in shotgun
Every item in shotgun is an Entity. An Entity can be anything, it is simply a collection of information with an ID. Any time you create a Shot, Sequence, Scene, Asset, or Task, you are creating an Entity using a pre-defined template that has already been configured by the Shotgun Admin with all the info you could ever need for that Entity. All of the fields within an Entity can be filled in once the Pre-Defined entity has been loaded.

Projects, Sequences, Shots, Scenes, and Assets
Here at ignition we are organizing larger projects on Shotgun by breaking entities into 5 major types : Projects, Sequences, Shots, Assets, and Scenes.

Projects
Projects are the Main Entry point for all other Entities related to that projects. Any Sequences can be

Sequences
Sequences are composed of a collection of shots. They represent the final output of a job that has, say, 6 shots all in a single sequence. Shots go into Sequences and any project file linked with a sequence is likely only going to be an assembly file with the shots being assembled as separate pieces.

Shots
Shots are composed of assets, and represent a single rendered shot. An entire Project's spot could theoretically be one single shot so the need for a sequence is negligible. The main idea is that Shots point to a project file that contains assets.

Assets
Assets are the bread and butter of Projects at ignition. They represent the core where production can start. An asset can contain any number of links to footage files, 3D project files, 3D renders, etc. Generally an asset will be the pint where Scenes.